AI Insights · Timothy · July 2022
Top 5 Platformer Games Performance on Android in Oceania, Q2 2022
Discover the performance trends of the top 5 platformer games on Android in Oceania during Q2 2022, including weekly downloads, revenue, and active users.
The second quarter of 2022 saw notable performances from the top 5 platformer games on Android in Oceania. Here’s a closer look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Subway Surfers
Throughout the quarter, weekly downloads for Subway Surfers showed significant peaks, especially in mid-May, with a high of approximately 27.4K. The game’s weekly revenue saw a steady increase, reaching around $9K in late May before tapering off to $5.3K by the end of June. Active users also displayed an upward trend, peaking at around 307K in early June before settling at 299K at the quarter's end.
Count Masters: Stickman Games
Count Masters: Stickman Games maintained a consistent download rate, averaging around 11K to 13K weekly downloads. Active users fluctuated slightly but remained stable, with a peak of approximately 52.7K in late June. Revenue was negligible throughout the quarter, with a minimal increase to $11 in the final week of June.
Tall Man Run
Tall Man Run experienced an initial surge in downloads, peaking at around 28.6K in early May before declining to approximately 7.1K by the end of June. Weekly revenue remained low, with a peak of $55 in late May. Active users followed a similar trend, peaking at around 54.5K in early May and declining to 23K by the end of the quarter.
Gem Stack
Gem Stack showed consistent performance in weekly downloads, with figures hovering around 5K to 9K. Revenue remained modest, peaking at $67 in mid-April. Active users increased steadily, reaching a peak of around 19.5K in mid-May before stabilizing at approximately 14.9K by the end of June.
Sonic Forces: PvP Battle Race
Sonic Forces: PvP Battle Race saw a significant spike in downloads in late April, peaking at around 14K before gradually declining to approximately 4K by the end of June. Weekly revenue remained relatively stable, with minor fluctuations, peaking at $1.3K in late April. Active users peaked at approximately 39.9K in late April, stabilizing around 24.6K towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.